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The purpose of Adopt Me! is to roleplay as a family of babies and adults, as well as take care of babies and pets and meet their necessities. You can also buy and decorate homes, buy toys, vehicles, and other cosmetics, and explore the Adoption Island.

This article covers the overall gameplay of Adopt Me!.

Roles

When you first spawn in Adopt Me!, you can choose to role-play as either a parent or a baby. This will change your avatar's appearance. and it can also be changed in the clothing option.

Parent

The goal of the parent is to take care of their baby. A parent can either create a family and adopt a baby or join a baby's family. Once they adopt their baby, they can pick up their baby either in their arms or stroller and take them anywhere. Parents can also take care of one pet at a time and pick them up.

Baby

The goal of the baby is to have their necessities met, either by the parent or themselves. They can either create a family and add a parent, or join a parent's family. While it is the parent's job to care for them, the baby has nearly the same power as the parent and can do the things themselves. The baby can also take care of their pet but is unable to pick them up.

Ailments

Ailments

Baby's ailments show up for the most recently held baby.

The Parent and the Baby will both see the ailments: their currently-occupied pet, baby or pet being carried, or their self if baby. There are different ailments which a baby or pet can have, and they are separated into two sections: Blue (necessity) and Orange (activity). Blue ailments are physical needs of a baby or pet and remain permanent until taken care of. Orange ailments are activities a baby or pet need to do and are optional, disappearing if not cared of for a while.

If you are able to fulfill these ailments, you will be awarded bucks. Both the Parent and Baby get bucks for ridding ailments.

Previous versions of the game before the September 2018 update had stats instead of ailments, which had Hunger, Fun, Cleanliness, and Sleepiness.

Blue Ailments

Hungry

Hungryailment

The Hungry ailment complete the Hungry ailment, the baby or pet must be fed food and have their Hunger meter full. To obtain food, you can go to the Pizza Shop and make a pizza, Ice Cream Shop and make an ice cream cone, baby formula from the Baby Shop, the Coffee Shop to buy a cookie, or you can go to the Supermarket to buy foods. You receive a free sandwich every time you join a new server. Free marshmallow on sticks and Teacher's Apples are available at the Campsite and School, though in limited quantities. Special furniture allows you to get and make pizza and doughnuts for free at one's house in unlimited quantities.

Pets can fill their Hunger meter with pet bowls, available at the School or one's house as furniture.

The reward for completing this ailment is 7 bucks.

Sleepy

Sleepyailment

The Sleep ailment appears every nightfall. To complete the Sleepy ailment, the baby or pet must be put in a crib or pet bed. You can find cribs either in the Nursery, Hospital, or one's house as furniture. You can find pet beds at the School, Campsite, or one's house. The baby or pet must stay in their crib/pet bed to fill their Sleepy meter.

The reward for completing this ailment is 7 bucks.

Thirsty

Thirstyailment

The Thirsty ailment appears randomly throughout the day or night. To complete the Thirsty ailment, the baby or pet must be fed beverages and have their Thirsty meter full. To obtain beverages, you can go to the Coffee Shop to buy tea or coffee, the Baby Shop to buy a baby bottle, the Supermarket to buy a water bottle, buy lemonade from someone's Lemonade Stand, or obtain beverages in unlimited quantities from special furniture.

Pets can fill their Thirsty meter with pet bowls, available at the School or one's house as furniture.

The reward for completing this ailment is 7 bucks.

Dirty

Dirtyailment

The Dirty ailment appears every sunrise. To complete the Dirty ailment, a baby or pet is put in a shower, bath, pet bath, or hot tub in a house and formerly the Gym (The Gym has now been replaced with a Pool House), and must wait until their meter is full. Swimming in the river or at the water park will not do anything.

The reward for completing this ailment is 7 bucks.

Orange Ailments

School

School

The School ailment appears during morning on most days. To complete the School ailment, the baby or pet is taken to the School and must wait there for their meter to fill.

The reward for completing this ailment is 12 bucks.

During the Halloween Event (2019), it is replaced by the Haunted House ailment.

Bored

Boredailment

The Bored ailment appears daily during morning or afternoon in the game. To complete the Bored ailment, the baby or pet is taken to the Playground and must stay there until their meter is full. The Piano furniture at one's house also takes care of this ailment, while toys no longer do so and the Obbies can't.

The reward for completing this ailment is 12 bucks.

During the Halloween Event (2019), it is replaced by the Graveyard ailment.

Sick

Sickailment

Every few days at a random point of time (usually noon), a disease erupts in a random baby or pet and spreads throughout the town, causing the infected to be Sick. To complete the Sick ailment, the baby or pet is taken to the Hospital, to the farthest room on the right, and have Doctor Heart heal them. A baby or pet can also heal by eating a Healing Apple, or sitting on the healing bed and waiting until the Sick meter fills.

The reward for completing this ailment is 12 bucks.

Camping

Camping Ailment

The Camping ailment appears every few nights. To complete this ailment, the baby or pet must be taken to the Campsite and stay there.

The reward for completing this ailment is 18 bucks.

Pool Party

Pool Party Ailment

The Pool Party ailment appears every few days during the morning. to complete this ailment, the pet or baby must be taken to the Water Park and wait until they finished the ailment.

The reward for completing this ailment was 36 bucks, which made it the ailment with the highest reward. Since the Jungle Update, this will give you 12 bucks instead of 36.

As of the August 2019 Jungle Update, this barely appears, signifying summer vacation is over and the school year has started.

During the Halloween Event (2019), this ailment does not appear.

Adoption Island

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Adoption Island from overhead

The game's setting is a wooded valley carrying a tiny town catering towards families, babies, and pets. The valley is called Adoption Island, where players can meet their needs, buy items, and have fun.

The main feature of Adoption Island is a river surrounding the middle island and with four bridges over it. On the middle island are the Nursery, Baby Shop, School, balloon to the Sky Castle, Gifts billboard, Hospital, Pet Store, and Cave (under the main bridge).

In the outer area of Adoption Island are the Playground, the Coffee Cup, Icey's, Ramsay's Pizzeria, Vehicle Dealership, Toy Shop, soccer field, Potions Shop, Campsite, Supermarket, Water Park, and Clothing Store.

High above Adoption Island is the Sky Castle, only accessible by the Hot Air Balloon, teleporter, aerial toy, or Flyable pet.

More information about the buildings in Adoption Island can be found at Shops and Other Buildings.

Adjacent to Adoption Island (and accessible by tunnel in front of the main bridge) is an another main area, a flat plain surrounded by mountains and called the Neighborhood, where players' houses are located and can be accessed.

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